
Each contestant also gets a season highlight reel with great moments featuring them after they are eliminated.

In the final episode, the points are counted, and after two rounds of elimination challenges from the lowest scoring fetchers remaining to determine the top 4, the eliminated fetchers are sent back to the studio to enjoy the rest of the finale with luxuries. In the penultimate episode, all of the fetchers go out on a challenge together, usually to test them physically and mentally or to test their knowledge during the season with some mission relating to the grand prize or finale. From time to time, Ruff will send the Fetchers out all together on one big mission. The focus turns back to the kids in the field until they return to Studio G, at which point the Fetch 3000 calculates their scores. While the kids left over can't score as many points as the away kids, Ruff points out in every episode that every contestant gets the same number of home and away missions, and the max points a fetcher can get while on an away challenge is 100 note In some episodes, this rule was ignored, mostly in episodes with no fetchers in the studio so they all have the opportunity to win the same amount of points by the end of the season.

The chosen group all go off to enjoy their challenges, and the show focuses on them until about halfway through the program, at which point Ruff provides the leftovers with a "Half-Time Quiz Show" with some good opportunities to score up to 50 points based on what the field Fetchers had been doing.

At the end of the show, each contestant is awarded points, leading up to the final episode in each season and the crowning of another Grand Champion.Ī handy animated machine manned by Ruff, called the Fetch 3000, divides the young contestants - excuse us, Fetchers - into three groups: some of them note the exact number changes from episode to episode, but the "Fetch Fairness Guarantee" ensures that all contestants are given an equal opportunity for points by the end of the season charge to the front of Studio G - otherwise known as "Ruff's garage", though he always insists that it isn't – to collect their missions from the mailbox, with Ruff's cheery yell of "Now g-o-o-o Fetch!" accompanying them. The contestants who stay behind have to answer trivia questions about the challenges during the Half-Time Quiz Show. Ruff sends some of them (and occasionally all of them) out on various challenges.

These change each season, but are generally middle-school aged kids. Additional characters include a cat fully named Princess Blossom Pepper-Doodle Von Yum Yum, introduced in season 2 as Ruff's assistant and eventual producer, and a mouse named Chet, introduced in season 3 as Ruff's assistant, although he never does anything the way Ruff would actually like him to.Įach episode generally follows a standard format, with the introduction of the six contestants. The host is Ruff Ruffman, an animated dog who, as it is explained in the catchy opening tune, got bored with normal dog things and decided to host a game show in his owner's garage. It is also a Spiritual Successor to ZOOM, which was also produced by WGBH.
#Fetch with ruff ruffman tv#
FETCH! with Ruff Ruffman (2006-2010) is a PBS show produced by WGBH Boston that is part game show, part parody of game shows, and part reality TV note the children who take the roles of contestants actually have to go out and do something, ranging from adventures in space camp to working out a "haunted castle", but they also have interactions with the titular dog and each other inside a sort of hub for the show.
